Dark War Survival – Black Gold Battlefield — Complete Strategy Guide

Summary
Map: A (left), B (right), C (center).
This guide covers priorities, core rules, team coordination, and in-battle decision making.
No role distribution — everyone is expected to know what they are doing.
If you’re asking “what should I do?” during the match… you’re already behind 😄
Objectives and Points
Alloy Factory (Center)
Top priority.
Transport Rare Earth Alloy to the main HQ for high alliance points.
Production times:
- 15 minutes
- 25 minutes
This building = the heart of the match.
Hospital (Left / Top-left)
- Provides control points
- Buff: +50% healing speed
Military Base (Right / Bottom-right)
- Provides control points
- Buff: +20% unit damage
- Generates points per minute
Refineries & Drops
Provide extra resources and points.
But these are not your main objective.
Priority Order
- Alloy Factory (Center)
- Hospital (Left)
- Military Base (Right)
- Refineries
- Drops / Resource Points
Team Structure and Positioning
Main Teams
Team A — Left
Target: Hospital
Team B — Right
Target: Military Base
Team C — Center
Target: Alloy Factory (defense & transport)
Sub-Team System (Critical Strategy)
- Each team is divided into small squads of 2–3 players
- Each squad focuses on 1–2 specific buildings
- Goal: maintain control without chaos
👉 Too many players everywhere = chaos
👉 Small squads with clear targets = control
Role of Strong Players
- The strongest players should not be fixed to one position
- They must be able to move freely across the map when needed
- Strong players must NOT be grouped in the same team
Goal:
👉 Respond instantly wherever help is needed
Shared Communication (Critical Rule)
- A global chat including all teams is mandatory
- All support calls and critical information must be shared here
❗ IMPORTANT:
- This chat is ONLY for battle communication
- No off-topic or casual chatting
Because:
👉 Unnecessary messages = missed information
👉 Missed information = lost buildings
Rules, Coordination & Battle Discipline
Team Coordination
- Teams A, B, and C must act in coordination within themselves
- Players who ignore team messages are effectively blind
- Every player must act based on incoming information
Leader Command (Not Following Physically)
- Each team follows the leader’s commands, not the leader’s position
- The leader gives direction — the team executes
- Players do NOT need to stack on the same location
- But everyone must follow the same plan
- Players acting independently will quickly be eliminated
👉 Individual play loses fights — coordinated play wins them
Strategic Movement
- If the enemy keeps teleporting on you:
👉 Do NOT stay and insist on the same position
👉 Attack a different area
👉 Repeated troop loss = free points for the enemy - The battlefield is dynamic:
👉 Under pressure → reposition
👉 Advantage → push harder
Critical Buildings
- Hospital and Military Base MUST be held at all costs
If lost:
👉 You lose power
👉 You lose tempo
👉 You lose the fight
Core Rules
- Buildings > Resources
- If troops are gone → retreat
- Avoid unnecessary healing — use Hospital buff
- Use ONLY one vehicle per attack
- Do not engage stronger enemies directly → reposition
- Change region if necessary
Reinforcement System
- If your troops are depleted:
👉 Leave the battlefield
👉 Let a substitute player join
Goal:
👉 Keep active strength on the field at all times
Before the Match
- Be online 30 minutes before the match
- Know your team
- Know the plan
If you are still figuring things out after the match starts…
👉 the enemy is already ahead 😄

